Frequently Asked Questions
- Oculus Rift support? Not currently. The game requires two tracked controllers and 360 degree head tracking, and has only been tested on Vive hardware at this time.
- How long is the game? The first 2 chapters take a total of around 1.5 to 2 hours to complete for a typical player. More, if players would like to replay the game to gather all achievements and spend more time exploring. Less if you're a speed-run kind of player. As of writing this (spring 2016), the next chapter is under way, but as a small indie developer I don't have a fixed delivery date.
- How do I move within the game? To move short distances, move your body around within your physical room. Using your actual legs. Walk! To move longer distances, aim at your destination and click the right thumb pad on the tracked controller - you'll 'blink' to the destination.
- I've heard that some VR games can make you feel nauseous, will this one? In Vanishing Realms, players move around using their own bodies for short distances, and movement over longer distances happens in a 'blink'. There is no driving or flying, which seems to really get to some folks in VR. If you blink around the world very quickly, you may need to slow down, if that makes you feel uncomfortable. Low end machines may also cause a temporary 'jittering' effect on the display which can cause some people to feel discomfort. Everyone is different, but Vanishing Realms was designed by a developer who's pretty susceptible to motion sickness, and the game is intended to be comfortable for a wide range of people.
- How do I grab things? Move the blue glowing sphere which is attached to the end of your controller, into middle the item you wish to grab, and click the trigger on your controller. You can also hold the trigger down and 'swipe' through the item.
- Is there a faster way to pick up all this loot? Yep, hold the trigger down and 'swipe' through all the treasure items you want to collect. You can then collect a lot of loot with a single gesture.
- How does the inventory work? Where's my item? To place an item in your hand into the inventory at your belt, move the blue glowing sphere on the end of your controller into the belt icon. Click the trigger to drop the item into inventory. You can also hold the trigger down, then swipe through the belt icon - doing so will also make it easier to see the blue sphere. To grab from inventory, place the blue controller sphere into the icon at your belt, and click the trigger. When an item goes into inventory, it vanishes and a 'pip' appears on the belt icon.
Some inventory items have special slots - like potions and swords. Others go into the 'backpack', which is the leftmost icon. There are some quick shortcuts: if you're holding an item, and you reach and click in an inventory slot that already contains an item, the system will automatically put the item in your hand into inventory in its correct spot, then grab the new item from the icon you clicked. If there are several items in an inventory slot, such as in your 'backpack', keep clicking within the icon to cycle through items.
- I can't pick up every thing I see! Why? Currently, only items that are rather useful to you in the adventure may be grabbed and held. Anything you can grab and hold may also be placed into your inventory, which keeps things pretty simple for the first adventure.
- I'm standing up against the wall of my living room, but I want to reach something in the game world. Now what? Press the MENU button on the left controller. The game will pause, and you'll blink to a room that's sized to approximately fit your actual room play space. Walk to the center of your physical room, then click the same button to resume the game. You should be in the same location in the virtual world, but now you've got more room to move your body. It seems complicated, but it makes sense after you try it a few times.
- Every time I reach my controller out of the room chaperone boundary, the game pauses. Can I make it stop? Press the MENU button on the left controller, look around in the 'pause' room. There's a button floating in space which will allow you to disable the auto-pause feature.
- Help, I'm in limbo! If you move your head into a wall or solid object, the game darkens and blurs your view. If you stay stay inside a wall or object for more than a few seconds, the game will politely 'blink' you back to the last valid location you were standing in. In the Early Access version of the game, in rare cases it's also possible to teleport so close to some scenery that you could end up inside it or even on the other side of it. Try to walk within your real room back to a valid location. If you run out of room to walk, hit the 'pause' button as described above.
- Is the game scary? Is it gory? Vanishing Realms is not intended to be a gory game; there is no blood. Inducing fear, horror, shock are not intentional aspects of the game design. VR can be quite realistic, and you'll be encountering some creatures that appear to be physically much larger than you. Some folks have a pretty strong reaction on first encounters.
- How do a I use potions? Potions restore your health more quickly, and contain a limited amount of healing elixir. The longer you drink, the more you'll consume. To drink from a potion, simply raise the bottle directly in front of your face and hold it there. The potion will play a 'drinking' sound and a visual effect, and if you look down, you'll see your health being quickly restored. If your health is full, it'll let you know. If the potion is empty, it'll vanish.
- How do I use food items? Food items are a lot like potions. They restore less health than potions, but some of them can literally be found growing on trees. Raise a food item to your face and it will play an 'eating' sound. When you've consumed the food, it'll vanish. If your health is full, an 'eating' sound will continue to play, but your health won't change.
- I quit the game, then resumed later, and some of my inventory seems to have changed? Vanishing Realms uses checkpoints - the first time you walk or 'blink' through a checkpoint during a play session, the game will save your inventory, gold, health, mana. If you continue playing, nothing will be saved until you encounter the next check point. I'll add something to a future version of the game that will let you know right away when you've reached a check point, so it's really clear. Right now, check points are just after the 'Part I, II, III, IV' signs in the game, as well as in other locations in-between.